Similar to Blue Mages, Catmancer's can learn two separate ability sets known as "Catmancy" and "Cat Mastery", after being hit by the enemy attack. Only one of these talents can be applied to an individual spell and the decision must be made before the spell is cast. They learn their abilities by being struck by the skill they are trying to learn. After training for at least a month at the Academy’s headquarters, a new recruit is ready to go out and begin amassing his own arsenal of monster techniques. In Fina's case, she transforms into a mostly traditional Blue Mage appearance. In some games, Blue Mages benefit greatly from the ability to control monsters, reducing the chance involved in waiting for a monster to use their skill on the Blue Mage. A blue mage unlocks new analysis abilities as her level increases. Gau's job in Final Fantasy VI is listed as "Feral Youth" and he is something of a mix of Blue Mage and Berserker, learning all of a monster's abilities (including passive abilities) in his Rage, but the player loses control of him and he will use his skills at random. A complete list of azure talents can be found here: A complete list of advanced azure talents can be found here: A complete list of blue mage archetypes can be found here. If the blue mage succeeds on her Knowledge check by 20 or more, then this bonus increases to +4. If a character is hit with an enemy's special ability with this materia equipped, they can learn it and use it via the "E. Skill" command. In some games, Blue Magic is a Limit Break command. This bonus increases by +1 every five levels thereafter, to a maximum of a +4 bonus at 20th level. If the blue mage succeeds on her Knowledge check by 10 or more, then this bonus increases to +3. Starting Wealth: 4d6 × 10 gil (average 140 gil.) If the blue mage succeeds on her Knowledge check by 5 or more, then this bonus increases to +2 AC. At 4th level and every four levels thereafter, a blue mage gains abilities that emulate physical attacks of creatures. A creature can resist the effects by making a Will save (DC 10 + half of the blue mage’s level + her Intelligence modifier). Eventually, the job level increased to 60 along with even more spells added. Strago Magus, from Final Fantasy VI, is a Blue Mage. Blue Mages focus on Blue Magic, a special subset of magic that uses attacks otherwise exclusive to enemies. The Blue Mage is a character available to the party. Blue magic in Final Fantasy V can be a bit hard to find, but there are a lot of gamers who love the Blue Mage concept and want to be able to lock in a full roster of Blue Magic spells as quickly as possible. The blue mages, warrior-mages who master the techniques of monsters, comprise an organization called the Azure Academy. Final Fantasy III Nintendo Player's Guide, Lightning Returns: Final Fantasy XIII garbs, Final Fantasy Tactics A2: Grimoire of the Rift, https://finalfantasy.fandom.com/wiki/Blue_Mage?oldid=3381018, Section needed (Pictlogica Final Fantasy), Section needed (Final Fantasy Airborne Brigade), Section needed (Final Fantasy Record Keeper). Blue Mage is a job in version 4.5 described as a "Limited Job" not associated with any class, and can only learn actions/abilities from enemies. This class may have evolved from Scholar, but with extremely increased usefulness.It is the first job class of its kind to be able to cast spells and abilities of other monsters. Blue mage is known as a limited job. Rather than gaining new actions by increasing in level, Blue Mages learn them from enemies. If the attempt fails, the opponent cannot react to trip the blue mage. armor of any kind interferes with a spell-. MP must be paid for both spells. On a successful Knowledge check, she grants them a +1 dodge bonus to AC against that creature. Analysis can only be used once against any given creature per encounter. Like the Foreknowledge ability, flummox can be used only against a single creature. The passive ability Learning lets the party acquire Blue Magic even when using other jobs. Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. Class Skills This limit break requires only a swift action. A target creature must be within 60 feet, and the blue mage must be aware of the creature’s presence, although she need not have a line of sight to it. You can help the Final Fantasy Wiki by, This section about a job class in Final Fantasy Record Keeper is empty or needs to be expanded. The only limitation to this is the blue mage cannot learn Limit Breaks through the use of this ability. Pounce (Ex): At 20th level, the blue mage emulates the pounce of a lion. As with most of the other mage classes, Blue Mages usually wear clothes and cloaks that match their magic color (blue), sometimes with a mask. Most random encounters teach a spell if eaten, though many enemies tend to teach the same skill. Blue Mage (青魔道士, Aomadōshi?, lit. Blue Mages generally followed an inverse line where if you get certain enemy skills early they are insane, but your standard Jobs will always have better skills late. This ability has a range of 60 feet and requires a move action which doesn’t provoke attacks of opportunity. Blue Magic comes in a variety of different forms, from offensive spells to positive enhancements. Their Blue Bullet command lets them use enemies' skills once they have been used upon the Gun Mage character in battle. Of course, their true strength is their magic. Spell/Mob Family Location 1 (1) Sandspin Mob Family: Worm. When a blue mage casts a spell that is always centered on herself, and is either a burst, spread, or has a radius, she may exclude herself from its effects. Dual Azure Mastery (Su): This Limit Break allows the blue mage for a duration of 1 round + 1 round per four blue mage levels after 1st to cast two blue magic spells a round as a standard action. If the blue mage succeeds on her Knowledge check by 5 or more, the creature must make a Will save (DC 10 + half of the blue mage’s level + Intelligence modifier) or be affected by the Immobilize status for 1 round. True to its design in older Final Fantasy games, The Blue Mage is a spell thief that adopts abilities from a wide range of monsters. Talents marked with an asterisk add effects to a blue mage’s spellcasting ability. It is obtained after defeating Lester DeRosso in the Vampire Castle. It is the first utility job in the game, providing both offensive and defensive capabilities. This increases by 1 for every five blue mage levels after 5th. At 1st level, the blue mage receives the Limit Breaks (Dual Azure Mastery and Scan Master). blue mage, not to those she might have by virtue of levels in another class. Any supernatural abilities learned through this ability that doesn’t have a duration will have a duration of 1 round per blue mage level. Powerful Charge (Ex): At 16th level, the blue mage emulates the charge of a rhinoceros. The English Game Boy Advance version retained the job titles and Strago is a Blue Mage. Blue Mage Appearances: FF5, FF6, FF8, FF9, FF10, FFX-2, FF11, FFTA, FFTA2 Aliases: Gun Mage. At 6th level, the blue mage can tap into her expanded knowledge about her enemies. Decisions concerning the spells must have the same race, depending on effect... These two spells using one standard action a character available to the spells. 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